I won't go through the Bytepusher specs as this was discussed in a previous post, however I will re-iterate the architecture and apply it to a java swing application.
Aim
Create a Bytepusher implementation in Java.Tools
JDK 1.6Gradle
Eclipse IDE
Git
Architecture
I will reuse the architecture from my c# solution, refined to take into account of how swing works:
BytePusherVM
public class BytePusherVM {
private char[] mem = new char[0xFFFFFF];
private BytePusherIODriver ioDriver;
public BytePusherVM(BytePusherIODriver ioDriver) {
this.ioDriver = ioDriver;
}
/**
* Load ROM into memory
* @param rom
*/
public void load(InputStream rom) throws IOException {
mem = new char[0xFFFFFF];
int pc = 0;
int i = 0;
while ((i = rom.read()) != -1) {
mem[pc++] = (char)i;
}
}
/**
* CPU loop, to be called every 60th of a second
*/
public void run() {
// run 65536 instructions
short s = ioDriver.getKeyPress();
mem[0] = (char) ((s & 0xFF00) >> 8);
mem[1] = (char) (s & 0xFF);
int i = 0x10000;
int pc = getVal(2, 3);
while (i-- != 0) {
mem[getVal(pc + 3, 3)] = mem[getVal(pc, 3)];
pc = getVal(pc + 6, 3);
}
ioDriver.renderAudioFrame(copy(getVal(6, 2) << 8, 256));
ioDriver.renderDisplayFrame(copy(getVal(5, 1) << 16, 256 * 256));
}
private int getVal(int pc, int length) {
int v = 0;
for (int i = 0; i < length; i++) {
v = (v << 8) + mem[pc++];
}
return v;
}
private char[] copy(int start, int length) {
return Arrays.copyOfRange(mem, start, start + length);
}
}
As java does not do unsigned byte, I've used a char which is effectively an unsigned byte. In a deviation from the c# solution, I've decoupled the VM from the underlying file system by providing the load() method with an InputStream.
Hardware Abstraction
public interface BytePusherIODriver {
/**
* Get the current pressed key (0-9 A-F)
*/
short getKeyPress();
/**
* Render 256 bytes of audio
*/
void renderAudioFrame(char[] data);
/**
* Render 256*256 pixels.
*/
void renderDisplayFrame(char[] data);
}
Java Bytepusher Driver
public class BytePusherIODriverImpl extends KeyAdapter implements BytePusherIODriver {
private SourceDataLine line;
private int keyPress;
private BufferedImage image;
/**
* Initializes the audio system
*/
public BytePusherIODriverImpl() {
try {
AudioFormat f = new AudioFormat(15360, 8, 1, true, false );
line = AudioSystem.getSourceDataLine(f);
line.open();
line.start();
}
catch( LineUnavailableException e ) {
throw new RuntimeException( e );
}
}
/**
* Get the current pressed key (0-9 A-F
*/
public short getKeyPress() {
short k = 0;
switch( keyPress ) {
case KeyEvent.VK_0: k+=1; break;
case KeyEvent.VK_1: k+=2; break;
case KeyEvent.VK_2: k+=4; break;
case KeyEvent.VK_3: k+=8; break;
case KeyEvent.VK_4: k+=16; break;
case KeyEvent.VK_5: k+=32; break;
case KeyEvent.VK_6: k+=64; break;
case KeyEvent.VK_7: k += 128; break;
case KeyEvent.VK_8: k += 256; break;
case KeyEvent.VK_9: k += 512; break;
case KeyEvent.VK_A: k += 1024; break;
case KeyEvent.VK_B: k += 2048; break;
case KeyEvent.VK_C: k += 4096; break;
case KeyEvent.VK_D: k += 8192; break;
case KeyEvent.VK_E: k += 16384; break;
case KeyEvent.VK_F: k += 32768; break;
}
return k;
}
/**
* Render 256 bytes of audio
*/
public void renderAudioFrame(char[] data) {
// convert from char [] to byte []
byte [] b = new byte[256];
for ( int i=0; i < 256; i++ ) {
b[i] = (byte) data[i];
}
// send buffer to audio device
line.write( b, 0, 256);
}
/**
* Render 256*256 pixels.
*/
public void renderDisplayFrame(char[] data) {
image = new BufferedImage( 256, 256, BufferedImage.TYPE_INT_RGB );
int z = 0;
for ( int y=0; y < 256; y++ ) {
for ( int x=0; x < 256; x++ )
{
int c = data[z++];
if ( c < 216 ) {
int blue = c % 6;
int green = ((c - blue) / 6) % 6;
int red = ((c - blue - (6 * green)) / 36) % 6;
image.setRGB(x, y, ( red *0x33 << 16 ) + (green * 0x33 <<8) + (blue * 0x33 ) );
}
}
}
}
/**
* Invoked when a key has been pressed.
* See the class description for {@link KeyEvent} for a definition of
* a key pressed event.
*/
public void keyPressed(KeyEvent e) {
keyPress = e.getKeyCode();
}
/**
* Detect the key being released so that we can clear
* the key press.
*/
public void keyReleased(KeyEvent e) {
keyPress=0;
}
/**
* Get the image
* @return the bufferedImage
*/
public BufferedImage getDisplayImage() {
return image;
}
}
Audio System - Very similar to the XNA audio model where you submit audio buffers. In the case of java you write to an AudioDataLine. It also natively supports 8 bit audio samples which cuts down on a conversion algorithm.
Graphics rendering - Much simpler to use than the c# .net libraries. No messing about with unsafe arrays etc. Very simplistically, you create a BufferedImage then set each pixel.
Keyboard input - You need to register listeners for KeyEvents. The issue here is that these keyevent's can occur outside of the 60th of a second run cycle. The solution is to just store the keyevent, then respond to it within the getKeyPress() call. In this way everything is synchronized and happy.
Swing Application
public class BytePusher extends JFrame {
private BytePusherVM vm;
private BytePusherIODriverImpl driver;
private Canvas c;
private FrameTask frameTask;
/**
* Entry point
* @param args
*/
public static void main( String [] args ) {
BytePusher b = new BytePusher();
b.setVisible(true);
}
/**
* Constructor
*/
public BytePusher() {
setUpWindow();
setUpVm();
}
/**
* Create a JFrame with a single canvas within.
* Setup a key listener which will record the keypress.
* This will subsequently be handled by the FrameTask
* which is setup to run every 60th of a second.
*/
private void setUpWindow() {
// create window
setTitle( "Bytepusher for Java" );
setLayout( new GridBagLayout() );
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
getContentPane().setPreferredSize(new Dimension(256*3, 256*3) );
c = new Canvas();
getContentPane().add(c);
// canvas must be mon focusable otherwise key listeners
// don't work
2 c.setFocusable(false);
c.setSize(new Dimension(256*3, 256*3) );
pack();
c.createBufferStrategy(2);
// when window is resized, also resize canvas
1 this.addComponentListener( new ComponentAdapter() {
public void componentResized(ComponentEvent e) {
c.setSize( getWidth()-15, getHeight()-38 );
}
});
}
/**
* Load ROM into VM.
* @param rom
*/
private void loadRom( String rom ) {
try {
FileInputStream fis = new FileInputStream( rom );
vm.load( fis );
fis.close();
}
catch( IOException e ) {
throw new RuntimeException( e );
}
}
private void setUpVm() {
// set up bytepusher vm
driver = new BytePusherIODriverImpl();
vm = new BytePusherVM( driver );;
// register key listened which will be used by the driver
this.addKeyListener( driver );
loadRom( "roms/audio.BytePusher" );
// startup vm
3 frameTask = new FrameTask();
new Timer().schedule(frameTask, 0, 1000/60);
}
/**
* TimerTask which is setup to fire every 60th of a second
*/
private class FrameTask extends TimerTask {
/**
* Runs the VM every 60th of a second and renders graphics
*/
public void run() {
vm.run();
// render vm image to screen
Graphics g = c.getBufferStrategy().getDrawGraphics();
g.drawImage(driver.getDisplayImage(), 0, 0, c.getWidth(), c.getHeight(), null);
// flip buffer
c.getBufferStrategy().show();
g.dispose();
}
}
}
1 Resizing window
The JFrame can be resized. To detect this, we add a listener which triggers when the canvas sitting inside is resized. In order for the full bytpusher display to be visible, the canvas needs to be smaller than the JFrame. To be exact. the width needs to be 15 pixels smaller and the height 38 pixels smaller.
2 KeyEvent
If you click on the canvas, then seemingly the JFrame stops responding to KeyEvent's. To get around this, the canvas needs to be set to be non focusable.
3 Scheduled Task
This sets up a scheduled task which runs every 60th of a second.
Downloads
Github: Source code
Git repository: git@github.com:coder36/bytepusher4j.git
Linux Install instructions:
unzip bytepusher4j.zip
cd bytepusher
bytepusher.sh
Windows Install instructions:
Unzip bytepusher4j.zip
double click bytepusher.bat